Saturday, November 18, 2006
From The Assassins' Gate: America in Iraq
I came to believe that those in positions of highest responsibility for Iraq showed a carelessness about human life that amounted to criminal negligence. Swaddled in abstract ideas, convinced of there own righteousness, incapable of self-criticism, indifferent to accountability, they turned a difficult undertaking into a needlessly deadly one. When thing went wrong, they found other people to blame. The Iraq War was always winnable; it still is. For this very reason, the recklessness of its authors is all the harder to forgive.
Tuesday, November 14, 2006
Ignoring Desert Crossing
Turns out, we had some idea what to expect. the military war-gamed an Iraq invasion in 1999. They called the project Desert Crossing.
The following story comes from The National Security Archive at The George Washington University.
Post-Saddam Iraq: The War Game[
"Desert Crossing" 1999 Assumed 400,000 Troops and Still a Mess
National Security Archive Electronic Briefing Book No. 207
Introduced by Roger Strother
Posted - November 4, 2006
Washington D.C., November 4, 2006 - In late April 1999, the United States Central Command (CENTCOM), led by Marine General Anthony Zinni (ret.), conducted a series of war games known as Desert Crossing in order to assess potential outcomes of an invasion of Iraq aimed at unseating Saddam Hussein. The documents posted here today covered the initial pre-war game planning phase from April-May 1999 through the detailed after-action reporting of June and July 1999.
The Desert Crossing war games, which amounted to a feasibility study for part of the main war plan for Iraq -- OPLAN 1003-98 -- tested "worst case" and "most likely" scenarios of a post-war, post-Saddam, Iraq. The After Action Report presented its recommendations for further planning regarding regime change in Iraq and was an interagency production assisted by the departments of defense and state, as well as the National Security Council, and the Central Intelligence Agency, among others.
The results of Desert Crossing, however, drew pessimistic conclusions regarding the immediate possible outcomes of such action. Some of these conclusions are interestingly similar to the events which actually occurred after Saddam was overthrown. (Note 1) The report forewarned that regime change may cause regional instability by opening the doors to "rival forces bidding for power" which, in turn, could cause societal "fragmentation along religious and/or ethnic lines" and antagonize "aggressive neighbors." Further, the report illuminated worries that secure borders and a restoration of civil order may not be enough to stabilize Iraq if the replacement government were perceived as weak, subservient to outside powers, or out of touch with other regional governments. An exit strategy, the report said, would also be complicated by differing visions for a post-Saddam Iraq among those involved in the conflict.
The Desert Crossing report was similarly pessimistic when discussing the nature of a new Iraqi government. If the U.S. were to establish a transitional government, it would likely encounter difficulty, some groups discussed, from a "period of widespread bloodshed in which various factions seek to eliminate their enemies." The report stressed that the creation of a democratic government in Iraq was not feasible, but a new pluralistic Iraqi government which included nationalist leaders might be possible, suggesting that nationalist leaders were a stabilizing force. Moreover, the report suggested that the U.S. role be one in which it would assist Middle Eastern governments in creating the transitional government for Iraq.
The article quotes General Zini saying:
"When it looked like we were going in, I called back down to CENTCOM and said, 'You need to dust off Desert Crossing.' They said, 'What's that? Never heard of it.'"
- General Anthony Zinni (ret.), 2004.
CNN runs this story:
War simulation in 1999 pointed out Iraq invasion problems
WASHINGTON (AP) -- A series of secret U.S. war games in 1999 showed that an invasion and post-war administration of Iraq would require 400,000 troops, nearly three times the number there now.
And even then, the games showed, the country still had a chance of dissolving into chaos.
In the simulation, called Desert Crossing, 70 military, diplomatic and intelligence participants concluded the high troop levels would be needed to keep order, seal borders and take care of other security needs.
The documents came to light Saturday through a Freedom of Information Act request by George Washington University's National Security Archive, an independent research institute and library.
"The conventional wisdom is the U.S. mistake in Iraq was not enough troops," said Thomas Blanton, the archive's director. "But the Desert Crossing war game in 1999 suggests we would have ended up with a failed state even with 400,000 troops on the ground."
There are about 144,000 U.S. troops in Iraq, down from a peak in January of about 160,000.
A week after the invasion, in March 2003, the Pentagon said there were 250,000 U.S. ground force troops inside Iraq, along with 40,000 coalition force troops.
A spokeswoman for the U.S. Central Command, which sponsored the seminar and declassified the secret report in 2004, declined to comment Saturday because she was not familiar with the documents.
News of the war games results comes a day before judges are expected to deliver a verdict in Saddam Hussein war crimes trial. (Watch people prepare as curfew sets across Baghdad in anticipation of the verdicts -- 3:20 Video)
The war games looked at "worst case" and "most likely" scenarios after a war that removed then-Iraqi President Saddam Hussein from power. Some of the conclusions are similar to what actually occurred after the U.S.-led invasion of Iraq in 2003:
# "A change in regimes does not guarantee stability," the 1999 seminar briefings said. "A number of factors including aggressive neighbors, fragmentation along religious and/or ethnic lines, and chaos created by rival forces bidding for power could adversely affect regional stability."
# "Even when civil order is restored and borders are secured, the replacement regime could be problematic -- especially if perceived as weak, a puppet, or out-of-step with prevailing regional governments."
# "Iran's anti-Americanism could be enflamed by a U.S.-led intervention in Iraq," the briefings read. "The influx of U.S. and other western forces into Iraq would exacerbate worries in Tehran, as would the installation of a pro-western government in Baghdad."
# "The debate on post-Saddam Iraq also reveals the paucity of information about the potential and capabilities of the external Iraqi opposition groups. The lack of intelligence concerning their roles hampers U.S. policy development."
# "Also, some participants believe that no Arab government will welcome the kind of lengthy U.S. presence that would be required to install and sustain a democratic government."
# "A long-term, large-scale military intervention may be at odds with many coalition partners."
Also look at this from The National Security Archive: New State Department Releases on the "Future of Iraq" Project
Tuesday, November 07, 2006
The Simpsons Take on the Iraq War
Monday, November 06, 2006
Saturday, November 04, 2006
Military Charts Movement of Conflict in Iraq Toward ChaosAnd they have charts:
WASHINGTON, Oct. 30 — A classified briefing prepared two weeks ago by the United States Central Command portrays Iraq as edging toward chaos, in a chart that the military is using as a barometer of civil conflict.
A one-page slide shown at the Oct. 18 briefing provides a rare glimpse into how the military command that oversees the war is trying to track its trajectory, particularly in terms of sectarian fighting.
The slide includes a color-coded bar chart that is used to illustrate an “Index of Civil Conflict.” It shows a sharp escalation in sectarian violence since the bombing of a Shiite shrine in Samarra in February, and tracks a further worsening this month despite a concerted American push to tamp down the violence in Baghdad.
In fashioning the index, the military is weighing factors like the ineffectual Iraqi police and the dwindling influence of moderate religious and political figures, rather than more traditional military measures such as the enemy’s fighting strength and the control of territory.
The conclusions the Central Command has drawn from these trends are not encouraging, according to a copy of the slide that was obtained by The New York Times. The slide shows Iraq as moving sharply away from “peace,” an ideal on the far left side of the chart, to a point much closer to the right side of the spectrum, a red zone marked “chaos.” As depicted in the command’s chart, the needle has been moving steadily toward the far right of the chart.
An intelligence summary at the bottom of the slide reads “urban areas experiencing ‘ethnic cleansing’ campaigns to consolidate control” and “violence at all-time high, spreading geographically.” According to a Central Command official, the index on civil strife has been a staple of internal command briefings for most of this year. The analysis was prepared by the command’s intelligence directorate, which is overseen by Brig. Gen. John M. Custer.